![]() ![]() Then he watched as the orc escaped, having reached the edge of the knights’ defined zone. One day, as he whiled away the time playing yet more fantasy-based strategy, he watched as his little knights chased an army of orcs away from their barracks. One of the problems with tower defence games, he had determined, was with the spurious logic of its soldiers. He was also dabbling with a gardening game idea, enjoying the relaxing nature of planting plants and watching them grow. aliens project wasn’t the only thing on George Fan’s mind. What if the fish were the towers, and some aliens were on course to wipe them out? From Fish to Plants It had to be friendly and it had to be fun. Strongly independent as a designer, he loved the idea of casual and indie games that could be played by people who didn’t have the time investment it took to learn the complex systems of Warcraft III tower defence. Tower Defence For Everyoneįan wanted to make a tower defence title that stripped away some of the more complex aspects of the games he had been playing. The tower defence side game and all the fan-made mods that went with it were occupying a large chunk of his free time and soon he began to wonder if there were ways to take his fish tank designs from Insaniquarium and turn them into a tower defence game. It was Blizzard’s game Warcraft III, however, that inspired Fan. Blizzard and Fan were a poor match, with George fancying himself more of a designer than a programmer and Blizzard not really being interested in his designs. To the devoted, it was an incredibly addictive way to spend an afternoon.ĭuring the early days of Fan’s career, he had managed to get himself noticed with a virtual fish tank game called Insaniquarium and had landed a job at Blizzard working on the RPG title Diablo III. ![]() To the uninitiated, it was a brain-melting mess of quick decisions and frustrating failures. It could be complicated, requiring the player to keep an eye on a host of resources and make sense of myriad tiny icons, while filling screens with high-tech looking buildings shooting a variety of lasers and projectiles as small units of soldiers poured out of spawning stations. A new strategy subgenre of computer games, it had been borne from origins such as Space Invaders (1978), Rampart (1990), and the strange (and not very fun) Fort Condor mini-game in Final Fantasy VII (1997), but the subgenre itself wasn’t properly named until Warcraft III featured it as a subgame.Īt the time, tower defence was the province of the invested gamer. Zombies! An Absorbing Strategy Game Genre Pack some fertiliser, get out the suncream, and prepare for the apocalypse. In this series, Ultimate Gaming Paradise is going to bring you some of the stories of games, from headline-making triple-A titles to some indie masterpieces. Not just stories of how they were developed, but stories from the people that played them and the way they affected the gaming world. ![]()
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